Developer's note:
Basically the game itself is a tech demo, it isn't no full Mario experience with loads of levels, for a level count there is still only 1 level in this game. I've released this mainly to get feedback, what people like/don't like, improvements & what should be added next? The game is a step above v0.01, with a lot of improvements, the full list is underneath:
Everything from Version 0.01
Collision between enemies
Mini-Mario Logic implanted into the game (i.e you can't smash the brick blocks!)
Full Green Koopa A.I including Idle state, Shell state.
Coins have been added, stand alone coins ain't 100% done yet.
Coin Blocks Have been added, note: that so far coin blocks are only in '?' blocks, there isn't any hidden coins in any of the Brick Blocks but I'll add that soon
Red Koopas are also added into the game, but the A.I isn't 100% (Red koopas don't fall off ledges, but that's all that needs to be done with them)
Added a few more of the classic sound effects like the Coin, Kick etc. (i can't seem to find the Brick block one, where you as little mario hear the 'thund' sound )
Had to re-do the map format, this means that previous created maps won't work, I'll release the updated editor during the week sometime.
(Even though you don't see this, i have the level system up & running, which will switch you from level to level)
Fixed a bug with Mario dying (where he'd just keep falling & falling)
A lot of other minor fixes which i honestly can't remember, its been so long
What About The Future?
The future is very bright for this game, probably the next update will be sometime around spring when i hope to enter the NeoFlash Compo for the first time, but immediate plans would be:
Finish Red Koopas & Stand Alone coins
Add Invisible blocks
Add coins into special Brick Blocks
More levels (Defiantly!)
Finish off Level system (needs some touching up even though the base is their)
Start on Big Mario additions

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